NZ GDC 2013
Friday, 28 June 2013 from 10:00 AM to 6:00 PM
Auckland, New Zealand
San Francisco, California, USA
London, United Kingdom
The New Zealand Game Developers Conference is a one-day action-packed conference for professional and indie game developers.
Video games continue to be a fast-growing export sector for New Zealand, with several Kiwi developers gaining global recognition. We've had 7 top 10 iPhone games in the last 9 months, not to mention PC and other smartphone successes. Kiwis game devs are at the top of their game, so come along and learn from some of the best.
The conference features New Zealand and Australia’s leading game developers sharing real experiences and the knowledge that has made them global successes.
Conference sessions cover programming, art, business and marketing streams and include:
- Keynote, Jason Harwood, Producer of Fruit Ninja and Jetpack Joyride, Halfbrick
- Keynote, Alex St. John, ex-Microsoft GM Entertainment, Founder of WildTangent, ex-President and CTO of Hi5.com
- Forging the Rainbow: Trials and Tribulations of Robot Unicorn 2’s Art Production, Sarah Dixey and Peter Freer, PikPok
- Game Design Elements, Andy Satterthwaite, Game Designer, PikPok
- Best Practices in Mobile Customer Acquistion and Monetization, ChartBoost featuring PikPok, Majic Jungle and Runaway Play
- Evolve or Die: free2play is free2innovate, Fawzi Mesmar, Principal Designer, Gameloft New Zealand
- Bloons Monkey City – The Evolution of IP, Stephen Harris (Co-Founder and Chief Game Designer) and Lee Grey (Lead Engineer, Monkey City), NinjaKiwi
- MacGuffins’ Curse Post-Mortem, Ben Kosmina, Green Stripe Snake from Melbourne
- Jane Austen for Facebook Post-Mortem, Nadia Thorne, Cerebral Fix
- Major Mayhem Post-Mortem, Anthony Blackett, Rocket Jump Games
- Path of Exile Open Beta Post-Mortem, Chris Wilson, Managing Director, Grinding Gear Games
- Puzzle Design Tools, Sam Wong, Team Lead, The Voxel Agents from Melbourne
- It’s Alive! Creating a World Worth Caring About, Tim Nixon, Runaway Play
- Making Film & TV Games Work, Jeremy Taylor, ex-THQ, Disney and Electronic Arts
- Animate Technologies: Intelligent Agents and Neural Nets, Dr Mark Sagar, University of Auckland Bioengineering Institute, ex-Weta Digital
- Becoming an Agile Producer, Gustave Seymore, Producer, Gameloft New Zealand
- Defining the post-modern mobile game producer, Dewi Tanner, PikPok
- Gamified Beta Testing, Caswal Parker, Camshaft Software from Melbourne
- Month of Hell: Launching Path of Exile, Jonathan Rogers, Technical Director, Grinding Gear Games
- The Future of Flash, Panel featuring NinjaKiwi and Minimonos
- Analyse This: Analysing Games as a Game Designer, Panel
- Is a Mobile Publishing Deal for Me?, Panel
- Going Android, Ben Britten, Tin Man Games from Melbourne
- Windows 8 and Windows Phone Game Development, Danu Abeysurika, Rush Digital
Additional sessions are still be announced with a full programme coming soon. Presentations are 20 minutes long with a short audience Q&A. Registration opens at 9am with the conference running from 10am-6pm including lunch and afternoon tea, and then the…
Serato After-Party: Friday Night
Conference attendees can pick up tickets to attend the Serato After-Party at Rakinos on High St. Auckland software-company Serato are the makers of the world’s best and most popular DJ software, Scratch Live, so they know how to bring up the right tunes. Drinks on arrival.
Also: NZGDA AGM
Are you passionate about the future of game development in New Zealand? The NZ Game Developers Association Annual General Meeting and committee elections will be held at 6pm, Thursday 27 June at Level 5, Media Design School, 92 Albert St. All NZGDA members are welcome to attend.