Descent
Overview
Rouleaux had been plagued by one of the children, known as Hallow. They had been experimenting on folk, trying to create “new” combinations of power and magic. They subjected the city to multiple “games” all seemed impossible to win until some outsiders came. Led by Irene Le Magne a large contingent of Earth, Sea, Forest and Land Folk arrived within the walls of Rouleaux to rid the shimmering city of its problem.
The folk were subjected to a variety of “games” all designed to make them fail, but the clever group decided to create their own game for Hallow to participate in. Aurum of House Gold played in a deadly match of Tafl, an Earth Folk game. Many lives were on the line, but Aurum out played Hallow, who was four moves away from winning causing their form to be destroyable, which was promptly destroyed.
The city returned to its normal buzz, no longer were those who walked the Hallowed Path forced to comply with Hallow's will, and could once again be free to believe what they wanted. While naturally some folk voluntarily joined the Hallowed Path many were converted by magical means.
It was discovered that Meteorite was the key ingredient in Land Folk written magic, and Irene had been dealing with Ataxite of House Meteorite for many years to supply the city with this substance. The consequences of using this resource has left many folk speculating that this is why the world is so unstable.
Another group that rose to power was those of the Red Mother, a zealot group of Land Folk who believed their leader, the Red Mother, could save them from Hallow’s grasp. A confrontation with the Red Mother by Keira Arabella Philomena Arrington uncovered a different story, one of loneliness, fear and sacrifice. Now an ally in fighting for the world, the Red Mother understands her story, and what she will choose to do with it is something we all wait for.
The Earth Folk had gathered all the power that was required to enchant a weapon which can shape the very ground we stand on, allowing them to break down the Mountain Doors and reclaim their home. It was discovered that deep under the mountain lies a prison, protected by magical means, holding something or someone important. Dealing with this prison seems to be of utmost importance in stabilising the world as we know it.
Many folk set out on the road to the Mountain Doors, and part way through their journey they stopped to craft a gateway. The Dream Realm was shattered and parts of it were spilling out into the world as we know it. Many Sea Folk have been repairing the Dream Realm and are almost complete. In order to stop the Dream Realm from being completely cut off however a gateway was created to continue to allow all folk to visit the realm in their dreams. Two folk, Sage Terre and Tara became Dream Shepherds holding the key to this gateway to protect both realms and shepherd dreamers across when they sleep.
During this time many folk were able to access “memories” that were held within the Dream Realm of past events, thoughts and magic. Many folk got to witness a previous version of the world, where magic was stronger. The choices made by others have affected our world today.
Now everyone makes their way towards the Mountain Doors ready to see what happens next. Earth Folk gather to be able to reconnect to their homeland once more. Stories of Earth Folk going mad or even missing have made their way to the surface and many folk are worried about the state of all Earth Folk trapped below.
Land Folk walk the roads, hoping to reconnect with the few Land Folk trapped below, but also to tell the tales of what is about to happen. Many organisations have sent representatives to witness the opening of the Mountain Doors as well as gather information about this “prison” and what it might contain.
The final tear of the Dream Realm is said to be underground, attracting the Sea Folk to come and fix the realms for good. The Forest Folk come with their Queen to try and barter for her corruption to be stopped.
The Huntmaster draws ever closer, as well as the “children” to witness, or interfere in whatever is about to happen. Many other folk will be attracted to this momentous event, whether good or bad……
The Final game of Syzygy: Descent will take place at Kiwanis and Huia Lodge 29th-31st May 2026. The LARP will start at the normal time but we will likely finish later on the Sunday than normal. More specific information will come closer to the time.
This is a NZ Larps project. All attendees agree to follow the NZ Larps code of conduct while purchasing tickets.
Good to know
Highlights
- 2 days 3 hours
- In person
Refund Policy
Location
Kiwanis Lodge
1331 Huia Road
Auckland, Auckland 0604 New Zealand
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