This course gives you hands-on experience of a digital UX design project from start to finish over the course of a week. On this course you take a project through a complete design life cycle from initial research, to ideation, to interaction and graphic design, to prototyping to user testing.
As well as gaining practical experience of the some of the most common user experience design methods as you work through the project you learn the principles behind them so you can make good decisions about what approach and methods will get you the best outcomes for your own projects.
The course includes guest appearances from people practicing UX in agencies and in product teams who will talk about their experience of user experience design in the real world.
Depending on how you approach the week you will be able to take what you learn and apply it immediately to your current projects, use what you learn as a base for further study or develop a case study you can use to showcase your knowledge and abilities to potential employers.
Who is it for
No prior knowledge is required to do this course, it is suitable for absolute beginners.
However the course is primarily aimed at:
Web, interaction and UX designers who want to build on their UX skills, put into practice approaches they have read about, adopt a user centered design approach or better their understanding of the principles behind common UX design methods.
Traditional designers who want to transition into digital design or learn how to work better with their UX colleagues.
Novices and graduates
People new to the industry looking for the opportunity to learn and practice user experience design and use that experience to gain a foothold into the industry.
Strategists and analysts
Senior practitioners who want to gain an understanding of the principles of user experience design and experience how those principles are practiced on the ground.
Developers who want to build on their UX skills or learn how to work better with their UX colleagues.
Product owners and project managers
Product owners and project managers who want a better understanding of how a user experience design approach can get them better outcomes on their products and projects.
During the week
You will take a UX project from research to testing
Working both individually and as part of a team you will work on a digital design project throughout the week learning and applying user centered design methods as you go. You will ultimately develop a fully designed prototype .
You will learn the basic principles and definitions behind user experience design
You will learn the basic principles of user experience design including it’s history and common terminology used.
You will learn basic principles and best practices for user research
You learn how to identify if research is required, what kind is required, and the basics of designing research to get valid outcomes. You experience implementing a common research method and learn how to synthesise and interpret user research results.
You will learn basic principles and best practices for interaction design
You learn the basic principles behind making good interaction and UI design decisions and experience putting those principles into practice.
You will learn basic principles and best practices for graphic design
You learn basic graphic design principles for designing for screens and systems and how aesthetics affects user experience.
You will learn basic principles and best practices for prototyping and user testing
You learn what you can and can’t user test, how to design user tests that are likely to get you valid results and experience designing and facilitating user tests for you project.
You will learn how to identify what kind of prototype is required for testing and design and learn how to create clickable prototypes in a modern prototyping tool.
There are no prerequisites for this course, no previous experience with design or coding is required.
What should you bring
You need a laptop that is Wifi capable. If you can't access a laptop let us know when you register and we can arrange for one to be provided for you.
You will need to have the Chrome browser installed on your laptop (https://www.google.com/chrome/).
We recommend installing your preferred design software if available such as Photoshop, Illustrator or Sketch. However we can provide access to design software during the week if required.
All other materials are provided.
Terms & Conditions
20 people maximum.
This workshop requires a minimum of 9 people to run.
We will notify and refund you if this event is cancelled.
No refund for withdrawal within 24 hours of the workshop date.
50% refund for withdrawal within 8 days of the workshop date.
Tickets are transferable to other people but not to other UX Gym courses.